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Arguably, a large number of setups also often lack the stages, as they interfere with the loading of mods via the Smash Stack. Tier 2 stages are the most contentious; they may be legal, or they may be banned. Do not spam your stages ID. Treated the same as Battlefield and struck alongside Battlefield when either is chosen. Counterpick stages may be chosen only after the first game of a set, such as games 2 and 3 of a best-of-3 set. Starter, a stage that is generally recognized as fair to most characters and can be picked any time. Alle Neuigkeiten findet ihr auch hier: Offizielles Twitter-Konto; Offizielle Facebook-Seite; Teilen: Super Smash Bros. Contains walls, only top blast zone is accessible. Ultimate including the 8 stages available in Super Smash Bros. for the N64. Some Battlefield forms are Tier 5: Banned due to distracting stage effects or gameplay-altering differences, such as 2D stages altering hitboxes. Randomized stage layout, often including damaging hazards, caves of life, and walk-off blast zones. Created Apr 19, 2019. r/SSBUStageBuilder Rules. Ultimate matchup select for heroes, champions, and characters. Steep slopes at the ledges; too similar to Final Destination, omitted from most rulesets to reduce redundancy. Stages are placed into one of three categories, and though rare can change categories. Main transformation's main platform can be sharked. Main body of the stage is extremely large, and reaches very close to the horizontal blast zones. The stage features random layouts, but they can be predetermined with button inputs. Accessible wall on the right promotes inescapable infinites. Scrolling stage with walk-off blast zones. The stage has large walls on either side which can allow for infinites. Too large; upper blast line is too close to stage; gun and back fin promote camping. Contains walk-off blast zones; pipes can be used for stalling and camping. Despite this, none of the three stages would be theoretically legal in any ruleset: Hole has no grabbable ledges from the outside and contains a powerful camping location in the lower-left spikes; Bath frequently lacks the lower blast line and has walls that block the horizontal blast lines and allow for infinites; and Maze's irregular design promotes camping, circle-camping, and stalling, and the stage's architecture creates caves of life. Its Battlefield and Ω forms are usually banned due to the dense grass hiding traps set by Isabelle and Snake. Sliderwill perform one of six different songs. Extremely intrusive layout includes walls and walk-offs; scrolling can be unfairly detrimental to slower characters. Potentially legal — Refers to a stage released after the PGRU Spring 2020 season that may appear in a future S-tier or A-tier tournament. Stage legality refers to the playable status of various stages in mainstream tournaments. Walk off blast line; a dangerous stage hazard in the Red Bulborb, which can KO players by dragging them off screen; unreasonably powerful camping position at the bottom of the ramp underneath the platform; stage design allows the potential for circle camping, Randomness of the stage; overly small; numerous damaging and powerful stage hazards; no bottom blast line; walk off blast lines. Generally, techniques that unnecessarily prolong gameplay, activate glitches, or negatively effect your opponents' playing experience. Link: www.ssbu-stage-guides.com. Ultimate. Features long slopes on the outer platforms and near the ledges. Someone asked me if it was possible to play certain stages online without other stages like Palutena's Temple showing up. Stages in this category tend to give a slight, though not overwhelming, advantage for certain characters over others, such that it would not be fair to include them in the neutral list. Disruptive geometry; offstage triangles and walls can block K.Os and promote camping. Scrolling stage; some portions of the stage have no grabbable ledges; some portions of the stage have walls, allowing wall infinites or walk-off blast lines, creating an over-centralisation on horizontal KO moves; poor matchup balance, where air-based characters have a significant advantage, most notoriously Meta Knight. Click on a stage to strike/unstrike it. Several stage transformations have walls and/or walk offs; primary section of the stage on the hovering platform allows sharking. In the current Smash Back Room rule set, all stages are listed definitively as a starter, counterpick, or banned stage, as follows: In the past, the following stages have been legal counterpicks, but are now banned: The following stages have never been legal in competitive Melee history: Brawl had a highly fragmented and argumentative community when it came to which stages should be legal. Blastzone width — The horizontal distance between the left and right blastzones Slowdown; walls allow for infinites; several, unreasonably strong camping positions; disruptive and powerful stage hazards; separation of portions of the stage by the Great Fox body makes it difficult to traverse; Camping on clouds to the stage's right and left hand sides; run away stalling; characters with poor recoveries who are lured to the clouds, such as, Rotating block platforms create caves of life; walk-off blast lines; marginalizes offstage skills; rotating blocks in the middle pit can block recoveries; left and top blast lines too close to stage; potential for easy and inescapable shine combos from, Overly large; camera has zooming issues and difficulty following characters; excessive stalling potential; random, powerful stage hazards; too difficult to move around the stage; walk off blast lines; very poor matchup balance, where characters with powerful and flexible air games, as well as those who can camp with projectiles, have a disproportional advantage, Random terrain; scrolling stage; ground too close to the cars; gives a disproportional advantage to faster moving characters; stage moves too fast for usual gameplay; too much emphasis on platforming. Lack of bottom blast line; road is too powerful a stage hazard; potentially random placement of F-Zero racers; provides significant advantage to characters with good aerial mobility. 3. Rock off the right side of the stage promotes camping; sharking is possible underneath the main platform. Transformations cannot be turned off. Home Stagelist Builder About. Stage is overly large; walls allow for wall infinites; excessive stalling/camping potential; Overly powerful, frequent stage hazards that disrupt usual gameplay; stage has many ledges that can be easily abused. Platforms are too small; features a walk-off blast zone; contains hazards (even with hazards turned off). Also no Unova, Castle Siege, and Warioware bad stage list is bad. Counterpick for stage select includes Castle Siege, Kalos Pokemon League, Town & City, Unova Pokemon League, Yoshi’s Story and Yoshi’s Island (Brawl). The stage itself is on the lower right. Very unusual geometry; large size and slope on far right can promote camping. The following stages are legal in the PMBR 2018 Full Recommended Ruleset . This page is currently displaying all stages in SSBU. Meta SSBU Stagelist Discussion. Presets. Randomized layout; too large; no lower blast line. Stage features walk-off blast zones. This is less of a guide and more of a discussion about my thoughts on the tournament legal stages In Ultimate. Ultimate. Pick your favorite themed music for battle stages and set your background music with My Music. Promotes circle camping; cave of life on the lower level. A total of 11 stages have been deemed viable by Genesis for players to choose from. Since the release of its home console counterpart, Super Smash Bros. for Nintendo 3DS has had minimal tournament presence. No clips from your stage. Tournament legal refers to stages, actions, and sometimes even characters that are allowed to be used in tournaments. In addition to adding a new playable character, the latest Super Smash Bros. Message the mods . View Full Stage Options. Super Smash Bros. Kaufoptionen. 1. By Keylogger, Dec 3, 2018 1,088 6 0. Double Elimination. 9.2k. save hide report. Not only does Cloud possess several hard-to-counter or out-prioritize moves that deal heavy damage and knockback, he gains Limit Charge whenever he deals or is dealt damage. 8 months ago. Layout is randomized; features walk-off blast zones. However, even with this rule in effect, it rarely sees use to play on banned stages outside a much higher-skilled player letting an opposing more casual or very young player choose any stage they want, as most competitive players never want to willingly play on the banned stages for the same reasons the ruleset had them banned. Cage blocks KOs and creates a small cave of life; rock column on right and aforementioned cage promote camping. Water effects (particularly from effect-heavy moves such as. Irregular stage design; frequent stage hazard in cars disrupt gameplay; walls allow infinites; walk-off blast lines; no lower blast line, The order in which the drawings appear on the stage is random, and the time to prepare for each drawing is minimal; some drawings can cause a player to be KO'd or fail a recovery against their control (such as the Eyes drawing preventing a recovering character from grabbing the left ledge, or the Gusty Gus drawing appearing and stage spiking a character after they have been knocked back); some drawings create walls, allowing wall infinites; some drawings promote camping; overly powerful stage hazards; numerous glitches can occur on the stage, such as the, High potential for stalling in the water or under the ship's rudder; overly powerful stage hazards, Stage transformations can cause what many players see as large, disruptive gameplay changes; wind transformation reduces gravity; ice transformation has slippery terrain; electric transformation has large, fast-moving conveyor belts that disrupt usual gameplay; all transformations but ice have powerful, Randomness of the stage; overly powerful stage hazards in the cars (which can KO under 50%); cars can be difficult to see coming due to the colors and their speed; main platform has no grabbable ledges. Over-centralises gameplay on camping; randomly appearing, Excessive camping near checkpoint hazard; walk off blast lines; bottom blast line is not always available; horizontal blast lines that are close with walk-offs and a high ceiling give a disproportional advantage to horizontal finishers. At night, the town gets darker. 23 comments. OP Keylogger GBAtemp Addict. The stage dynamically changes based on the time of day, and even the day of the week, determined by the internal clock of the console. 1. Walls allow for infinites; several unreasonably strong camping positions; separation of portions of the stage by the Great Fox's body makes it difficult to traverse. Member. Banned stages cannot be chosen at all. Narrow blast zone on second transition can benefit horizontal attackers. If a player is below the shadows, they will not be spotted by 5-Volt. Lurchthorn stage hazard too disruptive; second transformation of stage features numerous walls that create caves of life; mid-transformation stage features walk-off blast lines. Additionally, a stage's legal status was heavily influenced by Meta Knight's legality, as he tends to gain even more drastic advantages on many fringe stages. Member. She was banned shortly after her release in Spain and other regions. Randomized layout; often includes caves of life. Counterpick, a starter stage which, while legal, gives advantages to certain characters. Clouds off right side of the stage highly favor camping; right blast zone is extremely far away from the main body of the stage. Not a member of Pastebin yet? SSBU potential legal stages.
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