0.05). All unique Merc and Raider armors and helmets added to Mick's store. No change in actual functionality. For those willing to experience a harder, more challenging Fallout: New Vegas. Legion Assassin low-level gear lists thinned out/cleaned up overall to prevent odd low-level drops (see above). - posted in New Vegas Discussion: H guys, Going to be starting a long and slow play through with the JSawyer mod, but concerned that the nominal +30% XP required and -66% DLC quest XP received will have me hitting the cap of 35 earlier than I'd like. [1], Sawyer released version three of JSawyer on January 31, 2012. About this mod Standalone (or All-In-One) fixes for: ADAM Reborn, Baddarkl Perk Overhaul, Book of Steel, Combined Community Sound Pack, Fix for the Caesar Legion Armors, Mojave Arsenal, Melee Reach Fixed, FNV Realistic Wasteland Lighting + Uncut Wasteland + Simple Street Lights + The Living Desert. Elijah's Jury-Rigged Tesla Cannon health increased from 90 to 100 (previously was slighty incorrect, Sawyer's original change). Set the FeralGhoulFaction to not track crime, matching all other creature factions and solving the Deraned Bright Follower karma issue for good (karma rewards are only given if the killed creature belongs to a faction with the flag checked).. Set the Intended Health option to enabled by default. JSawyer Ultimate now uses INI customisation, which is more lightweight and easier to implement new options. Unofficial Patch Plus is still required to fix the companion suite perk, and make sure to load JSawyer Ultimate after it as shown in the description. Raider armors all given misc bonuses. Why is this on a new mod page, you ask? It is now enabled permanently, as this feature is now implemented through hard edits based on the original mod, plus some extra leveled list and container edits that would appear to have been missed in the original mod. Also affects many containers. Dr Klein's Glasses: removed weight change (was 0.25 to 0). For starters I chose the values of iXPBase=230 (vanilla = 200, jsawyer = 275), iXPBumpBase=170 (vanilla = 150, jsawyer = 200) and iMaxCharacterLevel=20 (vanilla = 30, jsawyer = 15). Reduced the base healing for Sunset Sarsaparilla and Nuka Cola from +1(10s) to +1(8s) to make them slightly less useful than water. Completely rebuilt the system which allows stimpak variants to be used in the Stats and Companion Wheel menus. JSawyer's popular mod, fully re-implemented from the ground up. One of my favorite mods is cirossans classic overhauls's companion module because it makes it so you need 2 charisma for every companion as well as making it so they do half damage and take half damage. All (known) Feral Ghouls set to Neutral alignment. Power armor is now treated properly, allowing mods which depend on the power armor flags on armor (Project Nevada) to work correctly. The new alternative reduces the universality of the loot replacement feature, but has no scripts running during gamemode and definitively solves any errant CTD issues. Ice Cold Sunset Sarsaparilla: changed health restoration from +1(12s) to +2(8s). Minor change to how expired stimpaks are distributed. 9mm Pistol FoV from 65 to 60, Maria from 55 to 50. New Vegas. Added 5.56mm Pistol to prospector and mercenary weapon lists. A lot of armors have had their Damage Resistance and Damage Threshold values increased, making the player's choice of weapon against armored enemies more important. Leveling: The level cap is reduced from 50 to 35, the amount of XP required to level up is increased by 33%, and various quests had their XP rewards tweaked. All Raider armor weights dropped from 15 to 7.5. Gecko-Backed to 9.5. Yay it works. Do not use this optional with Mojave Arsenal—both do the same thing anyway. Lowered base player HP (before any bonuses) from 100 to 50. I recommend using Wrye Bash to automatically create patches for your load order if you have anything more than a minimalist setup. (Missed change from the original JSawyer mod.). Weapons (now) lacking GRA suffixes removed from the, THE MOST IMPORTANT BUG HAS BEEN FIXED: "HAS BACKPACK" HAS BEEN CHECKED ON ALL. To install it, put jsawyer.esp in your Data folder. This was stealth fixed for v3 a day after launch, but there you go. This resets holstering speed, AP regeneration, hacking delay, and damage required to gain kill experience to the vanilla values used by Sawyer. I watched several videos and read tutorials to make it work, but now I'm just stuck and don't know what to do. Removed some of the depreciated extra features, like sprint, and streamlined the MCM. Added support for the transcontinental editions of YUP. I love JSawyer's mod. The powerful open-source mod manager from Nexus Mods. Gecko Steak value from 4 to 2. Replaced Healing Poultice's AGL effect with Dizziness. Upped JIP LN NVSE requirement to 49.00 to ensure you have the fixed karma functions (the separate plugins are no longer necessary). Laser Rifle health from 125 to 300. There's no particlar reason for this besides that I don't want people to use them without realising, since the text just says "Stimpak". Fallout: New Vegas; JSawyer's mod build advice. Auto-Inject Stimpaks and Super Stimpaks set to match Stimpak / Super Stim healing rates. Removed the new Meals-to-Metal recipe for the second Butter Knife variant. Loot is now only edited once using scripts when you toggle the stimpak variants option. fewer. Removed dirty edits from container VendorContainerVanGraffs. Level cap properly set to 15, adjusts up to 35 with all DLC. Split some of the rarity options into separate 'Loot' and 'NPC' options. Merged some changes from the purist module to the base mod (RE: Marksman Carbine, and Sierra Madre Complimentary Voucher). There's some cut content that was half finished that was readded, and a menu toggle for features like a sprint, how often you get expired stimpacks, base carry weight, etc. But anyway, you don't need either, and in fact many of the features of PN sound balanced in heavy favor of the PC and includes stuff that the AI won't take as equal advantage of. The setup may run again when you update to this version, to make sure the changes stick. General script improvements, streamlining, and deletion of any scripts that are no longer used or required. Various characters also had their good/evil character alignment changed. Removed dirty edits from dialog topic vfreeformlucky38Lucky38FollowerEmilyTopic017. This is not official and it's not a patch. The default option contains JSawyer's original changes expanded to missed items, plus some extra logical changes, such as changing cutlery and surgical implements from 1 to 0.1 so that their crafting recipes are more usable with the lower carryweight. For example, Shotgun Surgeon now also affects the sturdy caravan shotgun from the Courier's Stash. Its weight is now 8 as originally intended. Removed changes to lockpick gamesettings. Carried out multiple extensive checks on the original mod to sweep up and reproduce the last few missed edits. Cancel Unsubscribe. The Implant GRX options will now be added next time you launch the game. Added a second Meals-to-Metal recipe which uses the metal butter knife variant. It also includes several technical fixes and tweaks (particularly to the Karma system), that were not included in previous patches. The poison immunity is the only of the companion babysitting bonuses that I thought could be considered overpowered so I wanted to tone it down slightly. Reverted XP halving to address more comprehensively through iXPBase and iXPBumpBase. Just FYI: I deliberately made this mod in a lightweight fashion so that it doesn't necessitate an update every time YUP is updated. Added animal meat rarity option, which affects only meat dropped by animals. I’m a developer, not a modder, so I’m used to working in a development environment and don’t think about the compatibility issues that modders have to be aware of. The exception is. The original mod only actually edited the rarity of NPC food (even though it also mentions drinks in the changelog), probably because Sawyer believed that respawning, easy-to-kill enemies were an easy source of items. Removed my version of YUP's VATS shotgun fix, as YUP now uses a simpler fix for this. Description This is a comprehensive patch for JSawyer Ultimate and TTW 3.2.x, covering all incompatibilities between the two, balancing all TTW items to be in line with JSawyer Ultimate's stat changes, and numerous other minor gameplay tweaks to smooth out your travels through the Capital Wastes. [FNV] Jsawyer level cap and how to unlock. Removed the broken BSA file - the files are now loose instead. By the way, this mod is really great. However, they now use regular WithAmmo lists so they will have spent cases and somewhat more ammo. Fallout Wiki is a FANDOM Games Community. JSawyer's popular mod, fully re-implemented from the ground up. Sorry about removing the option, but I had to remove it for now since it relied upon LeveledListReplaceForm, which I'm concerned may be the cause of random crashes after some testing. Armored Vault 13 and 21 Jumpsuits now use RepairVaultSuit, which now includes all F:NV base Vault Suits. However, I think everyone will agree that waterbreathing and light step are much needed. 'Guaranteed' meats are unaffected, so animals still commonly drop meat, just less of it. The latter, Project Nevada, is rather popular mod upon Nexus. However, DR on light armour will remain enabled by default, as it is more consistent with Sawyer's DR addition to other armour types. Hardcore mode: The first threshold at which the player gains penalties for not eating/drinking/sleeping is now higher (400), but subsequent levels come quicker (at 150 intervals). Raised the fHCSleepDeprivationRate from 25 to 18 (faster). Maybe I should use that in conjunction with jsawyer? Removed some rarity changes to vendor leveled lists, which were included by mistake. Cass' Outfit: removed all changes (these were minor). Rapid fix to update the message for Spoiled meat items to reflect the name change in the last version. GRA Merged: Removed (GRA) tags from ammo. The purpose of this is so that OWB perk changes from both Unofficial Patch Plus and Unofficial Patch NVSE can be compatible, along with any other mod which edits the NVDLC03GenericPerkQuest script for some reason (they're really shouldn't be any others). Take your favorite fandoms with you and never miss a beat. I thought the JSawyer mod was incompatible with a lot of mods? Made the default level cap of 35 a hard edit. UPP does include this fix, so you're good if you're using that. 1 is effectively 0 anyway, since non-integer chance values are truncated internally. The YUPTTW patch will now be recognised, so a message will no longer be displayed saying that YUP is absent if you're using that version. It was first released on December 29, 2011. It was first released on December 29, 2011. While no additional files are required, it does require a load order manager such as Fallout Mod Manager. Re-added Stimpaks to NVDLC01FridgeFood100 and NVDLC01FridgeFood75, but they're now expired. I think F:NV should have come out with Jsawyer mod as base. (Hopefully) fixed an error being printed to the console when challenging an NPC to a caravan match. All random non-player character food and drink drops set to dramatically lower rates (25 = 5%, 50 = 10%, 75 = 20%). Laser Pistol: decreased damage from 18 to 16 (Sawyer's original change). Ran a check against the latest version of YUP. Same as above. fMoveHeavyArmorPenalty from 0.15 to 0.1 (10% speed penalty instead of 15%), fMoveMediumArmorPenalty from 0.075 to 0.05 (5% speed penalty instead of 7.5%), fMove2HBigPenalty and fMove2HRPenalty from 0.1 to 0.05 (5% speed penalty instead of 10%). Removed dirty edits in cell 000E1940 of the WastelandNV WorldSpace. Uploader TheUnbeholden. Patching this error is difficult, and since it is probably an underused feature (since no-one reported it was broken) and lStewieAl's Tweaks has an engine-level option for the same thing, it wasn't worth the time investment to keep it. Moved all scripted changes to hard edits, with the exception of weight optionals and karma edits which both remain scripted. I think this was broken by a change in JIP, as I haven't touched it in years. Fixed form list changes reverting after the initial setup. Joshua Sawyer released a version two to JSawyer on January 8, 2012. This allows JSawyer Ultimate to control the number of charges without actually editing any scripts or quests. Updated to reflect changes in version 10.8 of YUP. Loneseome Road metal armors and helmets (e.g. Changed the default setting of the XP option in the MCM to the vanilla setting. "Stale" is more a descriptor for baked goods, so "Spoiled" makes more sense as the only item it applies to is Pre-War Steak. It turns. JSawyer is a personal modification created by project director Joshua Eric Sawyer for those willing to experience a harder, more challenging Fallout: New Vegas and was released on December 29, 2011. Arcade's Lab Coat: removed all changes (these were minor anyway). Party Hats: removed new repair list, as YUP does this now. Tied the iLevelCap option to the bOverrideGamesettings option. New Weight Option: Changed the weight of the fresh fruits and vegetables to be more in line with the produce added in New Vegas. This is an overview of JSawyer's main features based on the current version of the mod (5.1). Removed the Deflst, Factions, Graphics, and Names Bash tags as they probably aren't needed with the correct load order. Hazmat Suit: decreased weight from 18 to 8 (Sawyer's original change). Mercenary Grenade Launcher: increased health from 100 to 120 (Sawyer's original change, missed). Regulator Duster: removed the addition of DR (4 to 0). Added ammo rarity option, which also affects Scrounger loot (this is often missed by other mods). Revisited the weight changes. Daturana: decreased limb restoration from 200 to 40. It also includes several technical fixes and tweaks (particularly to the Karma system), that were not included in previous patches. This allows them to be easily translated. Nuka Cola Quartz: changed health restoration from +1(20s) to +3(9s). reverted to vanilla). Karma: Killing feral ghouls no longer grants the player good karma, and the player gains far less good karma from killing evil characters. Removed four changes to gamesettings which could be considered as overstepping the mark with my creative license. All Pre-Order Special Armor and Weapons set to drastically reduced values. Metal Butter Knife: decreased weight from 1 to 0.1 (I meant to make this change before, and it's listed in the comprehensive changelog). (GRA) suffix removed from GRA weapons that have base game equivalents (e.g. Decreased Gecko Kebab weight from 0.8 to 0.4 (as the recipe makes 2). We have no way of knowing whether Sawyer intended for the vanilla value of -75 to stand, considering that the perk was broken in the original mod so the effect wouldn't have occurred in his testing. Changed base health to 50 (this was missing in the previous version). Corrected an erroneous +5 offset to health. Yeah, tried to do that, I … Decreased Roughin' It Bedroll Kit value from 5775 to 300 - it was literally worth more than it's weight in gold. Previously, JSawyer Ultimate would only guarentee Unofficial Patch Plus's edits to the script. Unique Pre-Order item prices raised to slightly above their non-unique counterparts. This video is unavailable. I'm seeing a pattern emerge here: arrays are always more CPU-intensive than other forms of looping. All other changes have been moved to the enabled option. New Weight Option: Removed weight from Pre-War Money (was 0 -> 0.1). Compatibility has been greatly improved, errors have been fixed, and balance corrections have been expanded - … Ficus Ginseng Soil Mix, Machop Weakness Pokemon Go, Coyote Den In Backyard, Someone Like You Rhythm, Qualitative Tools Of Monetary Policy Upsc, Character Education Worksheets Middle School Pdf, Continental Life Insurance Payer Id, What Is A Good Classroom Management?, Words From Around, "/> fnv jsawyer mod 0.05). All unique Merc and Raider armors and helmets added to Mick's store. No change in actual functionality. For those willing to experience a harder, more challenging Fallout: New Vegas. Legion Assassin low-level gear lists thinned out/cleaned up overall to prevent odd low-level drops (see above). - posted in New Vegas Discussion: H guys, Going to be starting a long and slow play through with the JSawyer mod, but concerned that the nominal +30% XP required and -66% DLC quest XP received will have me hitting the cap of 35 earlier than I'd like. [1], Sawyer released version three of JSawyer on January 31, 2012. About this mod Standalone (or All-In-One) fixes for: ADAM Reborn, Baddarkl Perk Overhaul, Book of Steel, Combined Community Sound Pack, Fix for the Caesar Legion Armors, Mojave Arsenal, Melee Reach Fixed, FNV Realistic Wasteland Lighting + Uncut Wasteland + Simple Street Lights + The Living Desert. Elijah's Jury-Rigged Tesla Cannon health increased from 90 to 100 (previously was slighty incorrect, Sawyer's original change). Set the FeralGhoulFaction to not track crime, matching all other creature factions and solving the Deraned Bright Follower karma issue for good (karma rewards are only given if the killed creature belongs to a faction with the flag checked).. Set the Intended Health option to enabled by default. JSawyer Ultimate now uses INI customisation, which is more lightweight and easier to implement new options. Unofficial Patch Plus is still required to fix the companion suite perk, and make sure to load JSawyer Ultimate after it as shown in the description. Raider armors all given misc bonuses. Why is this on a new mod page, you ask? It is now enabled permanently, as this feature is now implemented through hard edits based on the original mod, plus some extra leveled list and container edits that would appear to have been missed in the original mod. Also affects many containers. Dr Klein's Glasses: removed weight change (was 0.25 to 0). For starters I chose the values of iXPBase=230 (vanilla = 200, jsawyer = 275), iXPBumpBase=170 (vanilla = 150, jsawyer = 200) and iMaxCharacterLevel=20 (vanilla = 30, jsawyer = 15). Reduced the base healing for Sunset Sarsaparilla and Nuka Cola from +1(10s) to +1(8s) to make them slightly less useful than water. Completely rebuilt the system which allows stimpak variants to be used in the Stats and Companion Wheel menus. JSawyer's popular mod, fully re-implemented from the ground up. One of my favorite mods is cirossans classic overhauls's companion module because it makes it so you need 2 charisma for every companion as well as making it so they do half damage and take half damage. All (known) Feral Ghouls set to Neutral alignment. Power armor is now treated properly, allowing mods which depend on the power armor flags on armor (Project Nevada) to work correctly. The new alternative reduces the universality of the loot replacement feature, but has no scripts running during gamemode and definitively solves any errant CTD issues. Ice Cold Sunset Sarsaparilla: changed health restoration from +1(12s) to +2(8s). Minor change to how expired stimpaks are distributed. 9mm Pistol FoV from 65 to 60, Maria from 55 to 50. New Vegas. Added 5.56mm Pistol to prospector and mercenary weapon lists. A lot of armors have had their Damage Resistance and Damage Threshold values increased, making the player's choice of weapon against armored enemies more important. Leveling: The level cap is reduced from 50 to 35, the amount of XP required to level up is increased by 33%, and various quests had their XP rewards tweaked. All Raider armor weights dropped from 15 to 7.5. Gecko-Backed to 9.5. Yay it works. Do not use this optional with Mojave Arsenal—both do the same thing anyway. Lowered base player HP (before any bonuses) from 100 to 50. I recommend using Wrye Bash to automatically create patches for your load order if you have anything more than a minimalist setup. (Missed change from the original JSawyer mod.). Weapons (now) lacking GRA suffixes removed from the, THE MOST IMPORTANT BUG HAS BEEN FIXED: "HAS BACKPACK" HAS BEEN CHECKED ON ALL. To install it, put jsawyer.esp in your Data folder. This was stealth fixed for v3 a day after launch, but there you go. This resets holstering speed, AP regeneration, hacking delay, and damage required to gain kill experience to the vanilla values used by Sawyer. I watched several videos and read tutorials to make it work, but now I'm just stuck and don't know what to do. Removed some of the depreciated extra features, like sprint, and streamlined the MCM. Added support for the transcontinental editions of YUP. I love JSawyer's mod. The powerful open-source mod manager from Nexus Mods. Gecko Steak value from 4 to 2. Replaced Healing Poultice's AGL effect with Dizziness. Upped JIP LN NVSE requirement to 49.00 to ensure you have the fixed karma functions (the separate plugins are no longer necessary). Laser Rifle health from 125 to 300. There's no particlar reason for this besides that I don't want people to use them without realising, since the text just says "Stimpak". Fallout: New Vegas; JSawyer's mod build advice. Auto-Inject Stimpaks and Super Stimpaks set to match Stimpak / Super Stim healing rates. Removed the new Meals-to-Metal recipe for the second Butter Knife variant. Loot is now only edited once using scripts when you toggle the stimpak variants option. fewer. Removed dirty edits from container VendorContainerVanGraffs. Level cap properly set to 15, adjusts up to 35 with all DLC. Split some of the rarity options into separate 'Loot' and 'NPC' options. Merged some changes from the purist module to the base mod (RE: Marksman Carbine, and Sierra Madre Complimentary Voucher). There's some cut content that was half finished that was readded, and a menu toggle for features like a sprint, how often you get expired stimpacks, base carry weight, etc. But anyway, you don't need either, and in fact many of the features of PN sound balanced in heavy favor of the PC and includes stuff that the AI won't take as equal advantage of. The setup may run again when you update to this version, to make sure the changes stick. General script improvements, streamlining, and deletion of any scripts that are no longer used or required. Various characters also had their good/evil character alignment changed. Removed dirty edits from dialog topic vfreeformlucky38Lucky38FollowerEmilyTopic017. This is not official and it's not a patch. The default option contains JSawyer's original changes expanded to missed items, plus some extra logical changes, such as changing cutlery and surgical implements from 1 to 0.1 so that their crafting recipes are more usable with the lower carryweight. For example, Shotgun Surgeon now also affects the sturdy caravan shotgun from the Courier's Stash. Its weight is now 8 as originally intended. Removed changes to lockpick gamesettings. Carried out multiple extensive checks on the original mod to sweep up and reproduce the last few missed edits. Cancel Unsubscribe. The Implant GRX options will now be added next time you launch the game. Added a second Meals-to-Metal recipe which uses the metal butter knife variant. It also includes several technical fixes and tweaks (particularly to the Karma system), that were not included in previous patches. The poison immunity is the only of the companion babysitting bonuses that I thought could be considered overpowered so I wanted to tone it down slightly. Reverted XP halving to address more comprehensively through iXPBase and iXPBumpBase. Just FYI: I deliberately made this mod in a lightweight fashion so that it doesn't necessitate an update every time YUP is updated. Added animal meat rarity option, which affects only meat dropped by animals. I’m a developer, not a modder, so I’m used to working in a development environment and don’t think about the compatibility issues that modders have to be aware of. The exception is. The original mod only actually edited the rarity of NPC food (even though it also mentions drinks in the changelog), probably because Sawyer believed that respawning, easy-to-kill enemies were an easy source of items. Removed my version of YUP's VATS shotgun fix, as YUP now uses a simpler fix for this. Description This is a comprehensive patch for JSawyer Ultimate and TTW 3.2.x, covering all incompatibilities between the two, balancing all TTW items to be in line with JSawyer Ultimate's stat changes, and numerous other minor gameplay tweaks to smooth out your travels through the Capital Wastes. [FNV] Jsawyer level cap and how to unlock. Removed the broken BSA file - the files are now loose instead. By the way, this mod is really great. However, they now use regular WithAmmo lists so they will have spent cases and somewhat more ammo. Fallout Wiki is a FANDOM Games Community. JSawyer's popular mod, fully re-implemented from the ground up. Sorry about removing the option, but I had to remove it for now since it relied upon LeveledListReplaceForm, which I'm concerned may be the cause of random crashes after some testing. Armored Vault 13 and 21 Jumpsuits now use RepairVaultSuit, which now includes all F:NV base Vault Suits. However, I think everyone will agree that waterbreathing and light step are much needed. 'Guaranteed' meats are unaffected, so animals still commonly drop meat, just less of it. The latter, Project Nevada, is rather popular mod upon Nexus. However, DR on light armour will remain enabled by default, as it is more consistent with Sawyer's DR addition to other armour types. Hardcore mode: The first threshold at which the player gains penalties for not eating/drinking/sleeping is now higher (400), but subsequent levels come quicker (at 150 intervals). Raised the fHCSleepDeprivationRate from 25 to 18 (faster). Maybe I should use that in conjunction with jsawyer? Removed some rarity changes to vendor leveled lists, which were included by mistake. Cass' Outfit: removed all changes (these were minor). Rapid fix to update the message for Spoiled meat items to reflect the name change in the last version. GRA Merged: Removed (GRA) tags from ammo. The purpose of this is so that OWB perk changes from both Unofficial Patch Plus and Unofficial Patch NVSE can be compatible, along with any other mod which edits the NVDLC03GenericPerkQuest script for some reason (they're really shouldn't be any others). Take your favorite fandoms with you and never miss a beat. I thought the JSawyer mod was incompatible with a lot of mods? Made the default level cap of 35 a hard edit. UPP does include this fix, so you're good if you're using that. 1 is effectively 0 anyway, since non-integer chance values are truncated internally. The YUPTTW patch will now be recognised, so a message will no longer be displayed saying that YUP is absent if you're using that version. It was first released on December 29, 2011. It was first released on December 29, 2011. While no additional files are required, it does require a load order manager such as Fallout Mod Manager. Re-added Stimpaks to NVDLC01FridgeFood100 and NVDLC01FridgeFood75, but they're now expired. I think F:NV should have come out with Jsawyer mod as base. (Hopefully) fixed an error being printed to the console when challenging an NPC to a caravan match. All random non-player character food and drink drops set to dramatically lower rates (25 = 5%, 50 = 10%, 75 = 20%). Laser Pistol: decreased damage from 18 to 16 (Sawyer's original change). Ran a check against the latest version of YUP. Same as above. fMoveHeavyArmorPenalty from 0.15 to 0.1 (10% speed penalty instead of 15%), fMoveMediumArmorPenalty from 0.075 to 0.05 (5% speed penalty instead of 7.5%), fMove2HBigPenalty and fMove2HRPenalty from 0.1 to 0.05 (5% speed penalty instead of 10%). Removed dirty edits in cell 000E1940 of the WastelandNV WorldSpace. Uploader TheUnbeholden. Patching this error is difficult, and since it is probably an underused feature (since no-one reported it was broken) and lStewieAl's Tweaks has an engine-level option for the same thing, it wasn't worth the time investment to keep it. Moved all scripted changes to hard edits, with the exception of weight optionals and karma edits which both remain scripted. I think this was broken by a change in JIP, as I haven't touched it in years. Fixed form list changes reverting after the initial setup. Joshua Sawyer released a version two to JSawyer on January 8, 2012. This allows JSawyer Ultimate to control the number of charges without actually editing any scripts or quests. Updated to reflect changes in version 10.8 of YUP. Loneseome Road metal armors and helmets (e.g. Changed the default setting of the XP option in the MCM to the vanilla setting. "Stale" is more a descriptor for baked goods, so "Spoiled" makes more sense as the only item it applies to is Pre-War Steak. It turns. JSawyer is a personal modification created by project director Joshua Eric Sawyer for those willing to experience a harder, more challenging Fallout: New Vegas and was released on December 29, 2011. Arcade's Lab Coat: removed all changes (these were minor anyway). Party Hats: removed new repair list, as YUP does this now. Tied the iLevelCap option to the bOverrideGamesettings option. New Weight Option: Changed the weight of the fresh fruits and vegetables to be more in line with the produce added in New Vegas. This is an overview of JSawyer's main features based on the current version of the mod (5.1). Removed the Deflst, Factions, Graphics, and Names Bash tags as they probably aren't needed with the correct load order. Hazmat Suit: decreased weight from 18 to 8 (Sawyer's original change). Mercenary Grenade Launcher: increased health from 100 to 120 (Sawyer's original change, missed). Regulator Duster: removed the addition of DR (4 to 0). Added ammo rarity option, which also affects Scrounger loot (this is often missed by other mods). Revisited the weight changes. Daturana: decreased limb restoration from 200 to 40. It also includes several technical fixes and tweaks (particularly to the Karma system), that were not included in previous patches. This allows them to be easily translated. Nuka Cola Quartz: changed health restoration from +1(20s) to +3(9s). reverted to vanilla). Karma: Killing feral ghouls no longer grants the player good karma, and the player gains far less good karma from killing evil characters. Removed four changes to gamesettings which could be considered as overstepping the mark with my creative license. All Pre-Order Special Armor and Weapons set to drastically reduced values. Metal Butter Knife: decreased weight from 1 to 0.1 (I meant to make this change before, and it's listed in the comprehensive changelog). (GRA) suffix removed from GRA weapons that have base game equivalents (e.g. Decreased Gecko Kebab weight from 0.8 to 0.4 (as the recipe makes 2). We have no way of knowing whether Sawyer intended for the vanilla value of -75 to stand, considering that the perk was broken in the original mod so the effect wouldn't have occurred in his testing. Changed base health to 50 (this was missing in the previous version). Corrected an erroneous +5 offset to health. Yeah, tried to do that, I … Decreased Roughin' It Bedroll Kit value from 5775 to 300 - it was literally worth more than it's weight in gold. Previously, JSawyer Ultimate would only guarentee Unofficial Patch Plus's edits to the script. Unique Pre-Order item prices raised to slightly above their non-unique counterparts. This video is unavailable. I'm seeing a pattern emerge here: arrays are always more CPU-intensive than other forms of looping. All other changes have been moved to the enabled option. New Weight Option: Removed weight from Pre-War Money (was 0 -> 0.1). Compatibility has been greatly improved, errors have been fixed, and balance corrections have been expanded - … Ficus Ginseng Soil Mix, Machop Weakness Pokemon Go, Coyote Den In Backyard, Someone Like You Rhythm, Qualitative Tools Of Monetary Policy Upsc, Character Education Worksheets Middle School Pdf, Continental Life Insurance Payer Id, What Is A Good Classroom Management?, Words From Around, " />

fnv jsawyer mod

Curso de MS-Excel 365 – Módulo Intensivo
13 de novembro de 2020

fnv jsawyer mod

Removed cutlery weight to the New Weight option, as it wasn't in the original mod. F:NV’s overall balance also errs toward being quite easy across the board, in part because Fallout 3 is quite easy and I didn’t want to completely alienate the audience coming straight to F:NV from F3. Other unique metal/leather/raider/merc armors split between. Copyright © 2020 Robin Scott. Compared to previous versions, the default rarity multiplier has been increased from 20% to 25% to better match the original mod. In the same post, Joshua Sawyer also praised JSawyer Ultimate, a mod that integrates the changes of JSawyer while also being compatible with a host of other popular mods.[6]. Moved scripted messages to use message forms. Correct messages for Never Axed for This challenge, so they display as message boxes instead of corner messages. Laser Pistol (+GRA variant) FoV from 65 to 55. Same as with version two, version three fixed missed oversights, changes to existing content, and balance of certain tweaks. Sheriff's Duster: removed the addition of DR (4 to 0). This means you will always suffer ST loss from eating raw meat unless you have Lead Belly. Nuka Cola and Sunset Sarsaparilla restore less health, but now restore H2O as well. Edited the "SoldierLeader" class to have a third tagged skill. Added Sawyer's change to K9000 Mentat Chow RoF increase (0.4 to 0.2), which was somehow missed. Added empty jet inhaler clutter to town drug lists. Re-enabled a workaround to allow health restoration from sleep in the off chance another mod breaks the functionality. It also includes several technical fixes and tweaks (particularly to the Karma system), that were not included in previous patches. Increased Flamer Fuel requirement for the Fire Bomb recipe from 20 to 35. Baseball Bat). The Super Stimpak name change option now defaults to on. The availability of these (and their steaks) were probably the largest contributor to the abundance of food in the game. Leather and Reinforced Leather Armor weights dropped from 15 to 9. Companions will now carry 50 pounds LESS than in previous versions. Metal armor -1 AG enchantment replaced with -15 Sneak enchantment. Update necessary for modders only. The mod is not supported by the company since it is not official. Alcohols set to restore 10-15 H2O instead of damaging H2O. Removed clean water from unclean healing item lists. Upped the version of JIP LN NVSE required to 55.45 (the most recent at time of writing), due to an important bugfix included in one of the recent versions which fixes a legacy CTD issue with this mod. All Nuka Chemist recipes now require 2 Nuka Cola rather than 1. Removed stimpak variants option. 1st Recon Beret: decreased weight from 1 to 0.1 to match other Berets (this is also a change included in YUP, but I'm including it for consistency with the other Beret records that are already included). Replaced accidental secondary placement of duplicate. Created a pack of "Deranged Bright followers" near. Weapon Binding Ritual: decreased limb restoration from 150 to 100. This item was meant to be easy to craft due to the (supposed) lack of easily available healing items in Dead Money. This mod changes it so that they are food items, to match all other soda items and drinks. Decreased companion poison resistance from 100% to 33%, to match the DR bonus. "Empty Sunset Sarsaparilla Bottle" near the Highwayman was undeleted, and its Enable State was flagged as Opposite to the Player Character. The jsawyer mod adds good survival aspects. fPCBaseHealthMult set from 2 to 0.5 (quartering initial player health), fAVDHealthEnduranceMult set from 20 to 15, Plasma projectile speed raised from 7500 to 15000, Plasma Caster Health raised from 80 to 125, Riot Gear Helmets (all) changed from Heavy to Light, NCR Trooper Armor (all variants) given 5 DR, Boone's upgraded armors changed to Medium (were Heavy), given 8 DR. Removed Friend of the Night hotkey (moved to UP+). Reverted the companion suite carry weight reduction (changed from -75 back to -25). Considering companions already loose 100 carry weight due to the mod's base change, an additional -75 seems excessive, and -25 is a good compromise. Removed dirty edits to fAVDHealthEnduranceOffset, fDiffMultXPVH , fDiffMultXPVE, fDiffMultXPH, fDiffMultXPE, fMagicMedicineSkillMult game settings. I'm taking the cue for this from the original mod's change to tin can weight. Watch Queue Queue. All granted XP halved for all levels of difficulty. All standard weapons with moddable GRA equivalents given all GRA mods. Removed JSawyer Ultimate's damage changes to Boxing Tape, Boxing Gloves, Golden Gloves, and Cattleprod, as these weapons have new critical effects in YUP and are better served by miguick's Boxing Fatigue Fix and Tweaks. I probably won't be supporting this optional further, as Mojave Arsenal now has an option for integrating the GRA weapon mods. IsHardcore condition on raw meat ST reduction removed. Unique versions have those bonuses + weapon skill bonuses. Fixed the caravan rematch dialogue. A full chronological changelog can be found further below. Halved action point regen rate as an attempt to balance VATS and make AP restoring items and abilities more useful. Lightweight Metal Armor (Pre-Ord) to 15 weight. Bounty Hunter Duster: removed the addition of DR (4 to 0). Fixed the NCRHeavyTrooperWeapons list to have the JSawyerWithAmmoBattleRifleNPC sublist rather than the JSawyerCondBattleRifleLoot one, which meant the, Fixed the NVDLC04LootNukeModsLIST list: the vanilla. Think of it as a "directors cut" mod NOTE: This mod is meant to be played on normal/hard difficulty JSawyer Ultimate Edition Addendum. LLCLCenturionMeleeWeapons leveled list had, VFactionSquadLegionVeteranArmor, CondLegionArmorVeteranAll set from level 15 to 1, CondLegionArmorCenturionAll set from level 1 to 15, CondLegionArmorCenturionAll removed from VFactionSquadLegionPraetorianArmor. Decreased Silenced .22 Submachinegun weight from 8 to 6. This change was originally made because the weight was odd compared to other items, but this is not within the scope of the mod. This is equivalent to the old Pursit Stimpak Dsitribution optional file. Increased Mantis Foreleg weight from 0 to 0.5. All rights reserved. I still recommend Unofficial Patch Plus, but variety is the spice of life. Full Aid Weight disabled), to include only essential fixes. Healing items: Stimpak weight was increased from 0 to 0.25 and they heal slightly less. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. JSawyer's popular mod, fully re-implemented from the ground up. Health: The player's base health is lower, and the health the player gains per point of Endurance is reduced. eplaced the name of the "Stale" effect with "Spoiled". Added Commando Armor to In Shining Armor perk armor list. It's not really hardcore; it feels much more balanced and 'right'. Ice Cold and Irradiated sodas are also affected. If you want to know whether the startup has already been run, check for one or more of the changes made in the startup scripts, such as changing the value of the gold bars, pre-war money, changing armour weights, etc. Regular stimpaks have also been made more rare by adding a new less effective "Expired Stimpak" to the game's loot list. As they were only included in half the lists, it appears this was an error in vanilla. I've played a run of New Vegas back in 2013, but I didn't get very far, and I don't remember much. Armored Vault 21 Jumpsuit now grants +1 LK, has 12 DT, costs 2000. Fixed incorrectly assigned stats for Bounty Hunter Duster. By default, only NPC loot rarity is now affected, but has been expanded from the original mod to cover all aid consumables and not just food. Effected items: Black Combat Armour, Reinforced Follower's Lab Coat, six Reinforced Merc outfits. Plus, Water Overhaul does bottle requirements better anyway. Licence Proprietary. Pre-Order pack consumable numbers adjusted (e.g. JSawyer Ultimate/Original stuttering - posted in New Vegas Mod Troubleshooting: So, to start off, I had tested my other mods to see if they had any impact and I had no change in results with them. Fixed DT for Follower's Lab Coat, Reinforced. I didn’t know about the Jsawyer Ultimate mod but it looks good. Carry weight: The player's carry weight is significantly lowered (150 to 50). Removed changes to Jason Bright's Outfit, since YUP lowers the weight now. Purified and Dirty water restores 10 health (as before), but over 10 seconds instead of over 5 seconds. Changed version convention to standard x.y.z, since I no longer need to track the version using a float in the mod file. Fallout: New Vegas. There were a variety of bugfixes and balance modifications I either didn’t have time to do or was unable to do because we ran out of time. This allows their names to be easily translated. Recently, FNV: ultimate edition went on sale so I bought it and decided to add JSawyer's ultimate mod to make it more interesting. Slightly reduced the meat received from Bighorners. Calling "Fallout: New California" a mod is a major understatement. Removed Stimpaks from Dead Money fridge food lists. Fire Bomb explosion damage set to 50, burn damage set to 9/sec for 15 secs, All Junk rounds added to respective ammunition lists, fKarmaModKillingVeryEvilActor from 2 to 30, Dam Centurion Alignments changed from Evil to Neutral, Westside Citizens and Militia Alignments changed from Neutral to Good, Gomorrah Prostitutes Alignments changed from Neutral to Good, 1E Junkies' Alignments changed from Neutral to Good, 20 Ga 3/0 Buck and 12 Ga 4/0 Buck damage bonuses (from base buckshot) added, All Power Armor enchantments have an Increase Carry Weight effect equal to the weight of the armor, with the condition of HasPerk PowerArmorTraining or GetIsID for, NCR Salvaged Power Armor weight lowered to 28, Power Armor flags disabled on all Power Armor and Helmets (no longer explicitly requires, iMaxCharacterLevel lowered from 30 to 15 (making total max character level 35). Sorry, but I will not give permission for my mods to be translated, so don't bother asking. JSawyer requires not only the base game of Fallout: New Vegas, but also all of its official add-ons installed: Dead Money, Honest Hearts, Old World Blues, Lonesome Road, Gun Runners' Arsenal, and Courier's Stash. Re-added the MCM option for weightless ammo. H2O, FOD, and SLP thresholds pushed back. Incorporated the purist medicine effect changes into the base file. Recurring Sierra Madre "Big Bonus" voucher (after NVDLC01 completion) replaced with +25 chips as an economy-preserving measure. The Expired Stimpak world replacement feature now requires Johnny Guitar NVSE. ... jsawyer_fnv_mod.zip Category Prefabs. One of the most exciting things coming to Fallout 4 is the ability to modify … reverted to vanilla). "Unique" versions have "Reinforced" added to front of name. This supersedes the purist aid rarity optional file. Large update. New (single) message indicates items are placed around the Mojave Wasteland. Armored Vault 21 Jumpsuit now available from. It is believed his omission was due to the very large number of light armours in the game.). [2], On May 15, 2012, Sawyer released version four of JSawyer consisting mostly of fixed item values and most notably hides the pre-order bonus packs around the Mojave Wasteland. New Weight Option: Removed change to Prickly Pear Fruit weight (was 0.07 -> 0.05). All unique Merc and Raider armors and helmets added to Mick's store. No change in actual functionality. For those willing to experience a harder, more challenging Fallout: New Vegas. Legion Assassin low-level gear lists thinned out/cleaned up overall to prevent odd low-level drops (see above). - posted in New Vegas Discussion: H guys, Going to be starting a long and slow play through with the JSawyer mod, but concerned that the nominal +30% XP required and -66% DLC quest XP received will have me hitting the cap of 35 earlier than I'd like. [1], Sawyer released version three of JSawyer on January 31, 2012. About this mod Standalone (or All-In-One) fixes for: ADAM Reborn, Baddarkl Perk Overhaul, Book of Steel, Combined Community Sound Pack, Fix for the Caesar Legion Armors, Mojave Arsenal, Melee Reach Fixed, FNV Realistic Wasteland Lighting + Uncut Wasteland + Simple Street Lights + The Living Desert. Elijah's Jury-Rigged Tesla Cannon health increased from 90 to 100 (previously was slighty incorrect, Sawyer's original change). Set the FeralGhoulFaction to not track crime, matching all other creature factions and solving the Deraned Bright Follower karma issue for good (karma rewards are only given if the killed creature belongs to a faction with the flag checked).. Set the Intended Health option to enabled by default. JSawyer Ultimate now uses INI customisation, which is more lightweight and easier to implement new options. Unofficial Patch Plus is still required to fix the companion suite perk, and make sure to load JSawyer Ultimate after it as shown in the description. Raider armors all given misc bonuses. Why is this on a new mod page, you ask? It is now enabled permanently, as this feature is now implemented through hard edits based on the original mod, plus some extra leveled list and container edits that would appear to have been missed in the original mod. Also affects many containers. Dr Klein's Glasses: removed weight change (was 0.25 to 0). For starters I chose the values of iXPBase=230 (vanilla = 200, jsawyer = 275), iXPBumpBase=170 (vanilla = 150, jsawyer = 200) and iMaxCharacterLevel=20 (vanilla = 30, jsawyer = 15). Reduced the base healing for Sunset Sarsaparilla and Nuka Cola from +1(10s) to +1(8s) to make them slightly less useful than water. Completely rebuilt the system which allows stimpak variants to be used in the Stats and Companion Wheel menus. JSawyer's popular mod, fully re-implemented from the ground up. One of my favorite mods is cirossans classic overhauls's companion module because it makes it so you need 2 charisma for every companion as well as making it so they do half damage and take half damage. All (known) Feral Ghouls set to Neutral alignment. Power armor is now treated properly, allowing mods which depend on the power armor flags on armor (Project Nevada) to work correctly. The new alternative reduces the universality of the loot replacement feature, but has no scripts running during gamemode and definitively solves any errant CTD issues. Ice Cold Sunset Sarsaparilla: changed health restoration from +1(12s) to +2(8s). Minor change to how expired stimpaks are distributed. 9mm Pistol FoV from 65 to 60, Maria from 55 to 50. New Vegas. Added 5.56mm Pistol to prospector and mercenary weapon lists. A lot of armors have had their Damage Resistance and Damage Threshold values increased, making the player's choice of weapon against armored enemies more important. Leveling: The level cap is reduced from 50 to 35, the amount of XP required to level up is increased by 33%, and various quests had their XP rewards tweaked. All Raider armor weights dropped from 15 to 7.5. Gecko-Backed to 9.5. Yay it works. Do not use this optional with Mojave Arsenal—both do the same thing anyway. Lowered base player HP (before any bonuses) from 100 to 50. I recommend using Wrye Bash to automatically create patches for your load order if you have anything more than a minimalist setup. (Missed change from the original JSawyer mod.). Weapons (now) lacking GRA suffixes removed from the, THE MOST IMPORTANT BUG HAS BEEN FIXED: "HAS BACKPACK" HAS BEEN CHECKED ON ALL. To install it, put jsawyer.esp in your Data folder. This was stealth fixed for v3 a day after launch, but there you go. This resets holstering speed, AP regeneration, hacking delay, and damage required to gain kill experience to the vanilla values used by Sawyer. I watched several videos and read tutorials to make it work, but now I'm just stuck and don't know what to do. Removed some of the depreciated extra features, like sprint, and streamlined the MCM. Added support for the transcontinental editions of YUP. I love JSawyer's mod. The powerful open-source mod manager from Nexus Mods. Gecko Steak value from 4 to 2. Replaced Healing Poultice's AGL effect with Dizziness. Upped JIP LN NVSE requirement to 49.00 to ensure you have the fixed karma functions (the separate plugins are no longer necessary). Laser Rifle health from 125 to 300. There's no particlar reason for this besides that I don't want people to use them without realising, since the text just says "Stimpak". Fallout: New Vegas; JSawyer's mod build advice. Auto-Inject Stimpaks and Super Stimpaks set to match Stimpak / Super Stim healing rates. Removed the new Meals-to-Metal recipe for the second Butter Knife variant. Loot is now only edited once using scripts when you toggle the stimpak variants option. fewer. Removed dirty edits from container VendorContainerVanGraffs. Level cap properly set to 15, adjusts up to 35 with all DLC. Split some of the rarity options into separate 'Loot' and 'NPC' options. Merged some changes from the purist module to the base mod (RE: Marksman Carbine, and Sierra Madre Complimentary Voucher). There's some cut content that was half finished that was readded, and a menu toggle for features like a sprint, how often you get expired stimpacks, base carry weight, etc. But anyway, you don't need either, and in fact many of the features of PN sound balanced in heavy favor of the PC and includes stuff that the AI won't take as equal advantage of. The setup may run again when you update to this version, to make sure the changes stick. General script improvements, streamlining, and deletion of any scripts that are no longer used or required. Various characters also had their good/evil character alignment changed. Removed dirty edits from dialog topic vfreeformlucky38Lucky38FollowerEmilyTopic017. This is not official and it's not a patch. The default option contains JSawyer's original changes expanded to missed items, plus some extra logical changes, such as changing cutlery and surgical implements from 1 to 0.1 so that their crafting recipes are more usable with the lower carryweight. For example, Shotgun Surgeon now also affects the sturdy caravan shotgun from the Courier's Stash. Its weight is now 8 as originally intended. Removed changes to lockpick gamesettings. Carried out multiple extensive checks on the original mod to sweep up and reproduce the last few missed edits. Cancel Unsubscribe. The Implant GRX options will now be added next time you launch the game. Added a second Meals-to-Metal recipe which uses the metal butter knife variant. It also includes several technical fixes and tweaks (particularly to the Karma system), that were not included in previous patches. The poison immunity is the only of the companion babysitting bonuses that I thought could be considered overpowered so I wanted to tone it down slightly. Reverted XP halving to address more comprehensively through iXPBase and iXPBumpBase. Just FYI: I deliberately made this mod in a lightweight fashion so that it doesn't necessitate an update every time YUP is updated. Added animal meat rarity option, which affects only meat dropped by animals. I’m a developer, not a modder, so I’m used to working in a development environment and don’t think about the compatibility issues that modders have to be aware of. The exception is. The original mod only actually edited the rarity of NPC food (even though it also mentions drinks in the changelog), probably because Sawyer believed that respawning, easy-to-kill enemies were an easy source of items. Removed my version of YUP's VATS shotgun fix, as YUP now uses a simpler fix for this. Description This is a comprehensive patch for JSawyer Ultimate and TTW 3.2.x, covering all incompatibilities between the two, balancing all TTW items to be in line with JSawyer Ultimate's stat changes, and numerous other minor gameplay tweaks to smooth out your travels through the Capital Wastes. [FNV] Jsawyer level cap and how to unlock. Removed the broken BSA file - the files are now loose instead. By the way, this mod is really great. However, they now use regular WithAmmo lists so they will have spent cases and somewhat more ammo. Fallout Wiki is a FANDOM Games Community. JSawyer's popular mod, fully re-implemented from the ground up. Sorry about removing the option, but I had to remove it for now since it relied upon LeveledListReplaceForm, which I'm concerned may be the cause of random crashes after some testing. Armored Vault 13 and 21 Jumpsuits now use RepairVaultSuit, which now includes all F:NV base Vault Suits. However, I think everyone will agree that waterbreathing and light step are much needed. 'Guaranteed' meats are unaffected, so animals still commonly drop meat, just less of it. The latter, Project Nevada, is rather popular mod upon Nexus. However, DR on light armour will remain enabled by default, as it is more consistent with Sawyer's DR addition to other armour types. Hardcore mode: The first threshold at which the player gains penalties for not eating/drinking/sleeping is now higher (400), but subsequent levels come quicker (at 150 intervals). Raised the fHCSleepDeprivationRate from 25 to 18 (faster). Maybe I should use that in conjunction with jsawyer? Removed some rarity changes to vendor leveled lists, which were included by mistake. Cass' Outfit: removed all changes (these were minor). Rapid fix to update the message for Spoiled meat items to reflect the name change in the last version. GRA Merged: Removed (GRA) tags from ammo. The purpose of this is so that OWB perk changes from both Unofficial Patch Plus and Unofficial Patch NVSE can be compatible, along with any other mod which edits the NVDLC03GenericPerkQuest script for some reason (they're really shouldn't be any others). Take your favorite fandoms with you and never miss a beat. I thought the JSawyer mod was incompatible with a lot of mods? Made the default level cap of 35 a hard edit. UPP does include this fix, so you're good if you're using that. 1 is effectively 0 anyway, since non-integer chance values are truncated internally. The YUPTTW patch will now be recognised, so a message will no longer be displayed saying that YUP is absent if you're using that version. It was first released on December 29, 2011. It was first released on December 29, 2011. While no additional files are required, it does require a load order manager such as Fallout Mod Manager. Re-added Stimpaks to NVDLC01FridgeFood100 and NVDLC01FridgeFood75, but they're now expired. I think F:NV should have come out with Jsawyer mod as base. (Hopefully) fixed an error being printed to the console when challenging an NPC to a caravan match. All random non-player character food and drink drops set to dramatically lower rates (25 = 5%, 50 = 10%, 75 = 20%). Laser Pistol: decreased damage from 18 to 16 (Sawyer's original change). Ran a check against the latest version of YUP. Same as above. fMoveHeavyArmorPenalty from 0.15 to 0.1 (10% speed penalty instead of 15%), fMoveMediumArmorPenalty from 0.075 to 0.05 (5% speed penalty instead of 7.5%), fMove2HBigPenalty and fMove2HRPenalty from 0.1 to 0.05 (5% speed penalty instead of 10%). Removed dirty edits in cell 000E1940 of the WastelandNV WorldSpace. Uploader TheUnbeholden. Patching this error is difficult, and since it is probably an underused feature (since no-one reported it was broken) and lStewieAl's Tweaks has an engine-level option for the same thing, it wasn't worth the time investment to keep it. Moved all scripted changes to hard edits, with the exception of weight optionals and karma edits which both remain scripted. I think this was broken by a change in JIP, as I haven't touched it in years. Fixed form list changes reverting after the initial setup. Joshua Sawyer released a version two to JSawyer on January 8, 2012. This allows JSawyer Ultimate to control the number of charges without actually editing any scripts or quests. Updated to reflect changes in version 10.8 of YUP. Loneseome Road metal armors and helmets (e.g. Changed the default setting of the XP option in the MCM to the vanilla setting. "Stale" is more a descriptor for baked goods, so "Spoiled" makes more sense as the only item it applies to is Pre-War Steak. It turns. JSawyer is a personal modification created by project director Joshua Eric Sawyer for those willing to experience a harder, more challenging Fallout: New Vegas and was released on December 29, 2011. Arcade's Lab Coat: removed all changes (these were minor anyway). Party Hats: removed new repair list, as YUP does this now. Tied the iLevelCap option to the bOverrideGamesettings option. New Weight Option: Changed the weight of the fresh fruits and vegetables to be more in line with the produce added in New Vegas. This is an overview of JSawyer's main features based on the current version of the mod (5.1). Removed the Deflst, Factions, Graphics, and Names Bash tags as they probably aren't needed with the correct load order. Hazmat Suit: decreased weight from 18 to 8 (Sawyer's original change). Mercenary Grenade Launcher: increased health from 100 to 120 (Sawyer's original change, missed). Regulator Duster: removed the addition of DR (4 to 0). Added ammo rarity option, which also affects Scrounger loot (this is often missed by other mods). Revisited the weight changes. Daturana: decreased limb restoration from 200 to 40. It also includes several technical fixes and tweaks (particularly to the Karma system), that were not included in previous patches. This allows them to be easily translated. Nuka Cola Quartz: changed health restoration from +1(20s) to +3(9s). reverted to vanilla). Karma: Killing feral ghouls no longer grants the player good karma, and the player gains far less good karma from killing evil characters. Removed four changes to gamesettings which could be considered as overstepping the mark with my creative license. All Pre-Order Special Armor and Weapons set to drastically reduced values. Metal Butter Knife: decreased weight from 1 to 0.1 (I meant to make this change before, and it's listed in the comprehensive changelog). (GRA) suffix removed from GRA weapons that have base game equivalents (e.g. Decreased Gecko Kebab weight from 0.8 to 0.4 (as the recipe makes 2). We have no way of knowing whether Sawyer intended for the vanilla value of -75 to stand, considering that the perk was broken in the original mod so the effect wouldn't have occurred in his testing. Changed base health to 50 (this was missing in the previous version). Corrected an erroneous +5 offset to health. Yeah, tried to do that, I … Decreased Roughin' It Bedroll Kit value from 5775 to 300 - it was literally worth more than it's weight in gold. Previously, JSawyer Ultimate would only guarentee Unofficial Patch Plus's edits to the script. Unique Pre-Order item prices raised to slightly above their non-unique counterparts. This video is unavailable. I'm seeing a pattern emerge here: arrays are always more CPU-intensive than other forms of looping. All other changes have been moved to the enabled option. New Weight Option: Removed weight from Pre-War Money (was 0 -> 0.1). Compatibility has been greatly improved, errors have been fixed, and balance corrections have been expanded - …

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